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KEY INSIGHT FROM USER RESEARCH

 
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My solution was to focus on combining a social media platform and making it into a food scavenger hunt game where users can not just enjoy the browsing aspect of social media, but also participate in a real life game.

Below are the four main features that help our persona achieve their unique needs, which are based on our competitive analysis, user interviews, and user research.

FEATURE ONE

 
 
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SEARCH AND SORT BY RATING

Once a user plays a hunt, they can choice what pictures to share with the Foodie community. These photos are then searchable by the Foodie community. Users can search by…

  • Food Type

  • Location

  • User

  • Search results can be sorted by rating

 
 

FEATURE TWO

 
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CREATE A NEW HUNT

This feature allows the user to be able to create their own hunt and tailor it exactly to their liking.

  • Name hunt

  • Choose food type

  • Choose location

  • Set radius

  • Select restaurants

  • Pick date & time to start hunt

  • Start a group chat just for participants in hunt

  • Invite friends to join hunt

 
 

FEATURE THREE

 
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SEE FRIENDS POSTS AND LIKE OR COMMENT DURING HUNTS

After a user posts for each task in a hunt, they can see their friends posts.

  • Like posts

  • Comment on posts

  • See that others commented on their friends posts

 
 

FEATURE FOUR

 
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SEND RECOMMENDATION ALBUM

 

Users can organize their photos/ratings on their profile into recommendation albums

  • Albums can be send to other users

  • Albums can be sent via email or message

  • User can select parts of the album to send

 

THE PROCESS

 

OUR USER PERSONA, VERONICA

Veronica wants to try new food spots around her dorm with her friends so they can find their favorite places to eat.

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When thinking about Veronica’s journey, I knew as a college student she doesn’t have a lot of free time. As a result, creating a hunt is fast, simple, and easy for her to create and then quickly send her friends an invite to the hunt.

When thinking about Veronica’s journey, I knew as a college student she doesn’t have a lot of free time. As a result, creating a hunt is fast, simple, and easy for her to create and then quickly send her friends an invite to the hunt.

 
 

WIREFRAMES

 
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SEARCH.jpg
SEND RECOMMENDATIONS.jpg
 

USABILITY TEST

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Once my mid-fidelity prototype was completed, it was ready to be tested. I held six moderated usability tests, with 1 in-person and 5 remote. My goals of the usability test were:

  • Find points of frustration and points of enjoyment

  • Evaluate what icons work well in the navigation bar

Below are links to tools and results I gathered from the usability tests.

 
 

CONCLUSION

 

This project was my first step in becoming a UX designer and getting to learn in depth about UX, UI, and product design. Working on this for a 5 month period has been challenging, but by always referring to my user persona and user journey, it allowed me to keep the users needs in mind every step of the way.

This project went through multiple iterations in the design process after gathering feedback and rounds of testing. These rounds were:

  • Usability testing at the mid-fidelity stage

  • A/B and preference testing at the high-fidelity stage

  • Peer feedback at the high-fidelity stage

  • Improving accessibility by checking WCAG guidelines

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CHECK OUT THE FINAL PROTOTYPE HERE

 

Check out my style guide for this case study!

 

WANT TO HEAR MORE ABOUT THIS CASE STUDY?

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